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By RPS on September 8th, 2014 at 1:00 pm. It’s time for us to talk about a difficult and complicated series of issues which have affected the gaming community in recent weeks. This is one of those times when we’ve had to take a deep breath and just wait. It’s hard to do that, sometimes. We do like to say our piece.
By John Walker on August 31st, 2014 at 10:00 am. Goodness me, the Firewatch trailer looks a bit good. Just shown for the first time at PAX by Campo Santo – a team made of developers from DoubleFine, 2K Marin and Telltale – it seems to be a freely explorable, though narrative-led, mystery adventure. And good gravy, it looks pretty.
When Titanfall came out back in March, I recommended it mostly on the strength of its Capture the Flag mode. I now retract that recommendation. Developers Respawn Entertainment have removed the ability to play both Capture the Flag and Pilot Hunter modes on PC, except through t ...
By Philippa Warr on November 26th, 2014 at 9:00 pm. Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.
By Alice O'Connor on November 26th, 2014 at 8:00 pm. An ache in my left hip awoke me this wet morning. This dicky joint has been reliably crying “Hey! Get up! You’re missing a lovely noise!” for weeks now, but this morning’s throb felt different. It’s been going on long enough that I could feel something special in the air.
By Rich Stanton on November 26th, 2014 at 7:00 pm. The contemporary big-budget FPS has a few different strains: blood-n-guts military settings a la Call of Duty, open-world environments like Far Cry, and high-concept dystopias. Outside of open-world most of these styles were first codified in the 1990s, and FPS games then and now share an enormous amount: primarily a core me ...
By Alice O'Connor on November 26th, 2014 at 6:00 pm. Creation and collaboration are the focus of oodles of games in the wake of Minecraft, but mostly they have us plopping down blocks in our desired configuration. Having spent my formative gaming years cooing over mods, it’s seemed a shame to me that The Future hasn’t brought more games helping us create our own games.
By Matthew Cox on November 26th, 2014 at 5:00 pm. As of last month, developers Facepunch (headed by Garry Newman of Garry’s Mod fame) declared that what was previously known as ‘Experimental Mode’ is now the definitive version of Rust. It now launches by default on Steam, with an option to play on the old ‘Legacy’ servers instead if you’re not ready for change.
By Graham Smith on November 26th, 2014 at 4:00 pm. What do you do if your Kickstarter project looking for $45,000 CAD fails? Try again but ask for almost twice as much. Ashen Rift is now looking for $85,000 CAD via the crowdfunding service to make its man-with-beard-and-dog first-person shooter a reality, but despite a shorter pitch video and a higher target, there’s still r ...
By Graham Smith on November 26th, 2014 at 3:30 pm. Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. N consumed me. For months, for hours a day, I’d be poking at arrow keys, perfecting jumps, wall-jumps and slides in order to dodge electrifying scooters, crushing thwumps, explosive mines and laser-targeted missiles.
By John Walker on November 26th, 2014 at 3:00 pm. How to approach Far Cry 4? Having loved so much about the previous entry into the sprawling series, there’s the temptation to just dive in and play like a kid at a swimming pool, but that’s already nicely covered by Graham’s review. So I need an angle. But what angle? There are a few that immediately spring to mind.
By Adam Smith on November 26th, 2014 at 2:30 pm. It’s that time of year again. Time to retreat indoors with a mug of mulled wine and scoff a Christmas pud. You could even make the witticisms rain by pulling a cracker or two. While you can chug the wine and eat the pudding on your lonesome, you’ll need companions to pull those crackers, and who better than the readers of RPS? ...
By Alice O'Connor on November 26th, 2014 at 2:00 pm. You’ve played Torchlight by now, right? Y’know, Torchlight: fine little action-RPG released in 2009 by Runic Games. Y’know, Runic: founded by the Diablo-co-designing Schaefer brothers and Fate chap Travis Baldree (at the time, anyway – Baldree and Erich Schaefer have since moved on), bringing along Diablo musicman Matt Uelmen.
By Alec Meer on November 26th, 2014 at 1:00 pm. Continuing my Dragon Age: Inquisition diary. Earlier chapters here, and once again there are mild spoilers of a sort. I’ve spent most of my time so far rambling (and in the game, etc). Off to find a campsite over there; off to close a rift on top of these cliffs here; off to recruit a Grey Warden who’s hiding out in some fishi ...
By Graham Smith on November 26th, 2014 at 12:00 pm. The Advertising Standards Authority has warned that YouTubers need to make clear when the videos they create are paid-for promotions. The comments were made by the ASA, Britian’s agency for regulating advertising standards authoritatively, after a BBC journalist brought YouTube videos to their attention where the relationsh ...
By Konstantinos Dimopoulos on November 26th, 2014 at 11:00 am. Starting off in the Imperial Constabulary Headquarters of Emera City, Regalia, Haster it is almost immediately evident that The Voyage of the Resplendent takes places in an expertly crafted sci-fi universe. One filled with vast empires, cities protected by diamond domes and Empresses that care for a peaceful and ...
By Philippa Warr on November 26th, 2014 at 10:00 am. With the cellophane wrapping barely peeled back from Kalista’s shiny new spectral spears, Riot have announced their next new League of Legends champion; Rek’Sai, The Void Burrower. “Why would you want to borrow anything from The Void?” you might think. “Does it have a library now or something?” That is because you’re not paying attention.
By Alice O'Connor on November 26th, 2014 at 9:00 am. You probably could fill a notebook with all the ideas you’ve had for improving video games over the years, and I rather wish you had. I’m curious, is all. But if you’ve had an idea for The Binding of Isaac: Rebirth, Edmund McMillan wants to hear it.