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By Robert Florence on September 2nd, 2014 at 9:00 pm. Hello youse. There is SO much board game news right now that we really have to do another column that is about BOARD GAME NEWS. Company mergers, massive releases, re-prints, you name it – it’s all happening in the wide world of sports we call “Board Game Sports”. (We don’t call it that.
By Alice O'Connor on September 2nd, 2014 at 8:00 pm. Left to survive under my own motivation, well, I end up with a life like this. A survival game with a little direction, that I’d fancy. I keep meaning to make time for Miasmata, which I hear great things about, and now I’m keeping an eye on Kôna too.
By Tim Stone on September 2nd, 2014 at 7:00 pm. Ever since witnessing an unfortunate accident involving a home-built Fieseler Storch and a cement works chimney, I’ve made it a rule never to go aloft in incomplete flying machines. When it comes to incomplete flying machine simulations however, I’m a little less Beardmore Inflexible.
By Adam Smith on September 2nd, 2014 at 6:00 pm. The last time we heard anything from multiplayer dino survival game The Stomping Land it wasn’t a stomp at all. It wasn’t a roar or a chomp, it was a statement about a change of engine. The dinos were gearing up for a switch to Unreal Engine 4, or so the developer reckoned, but it looks like the whole affair has come to a standstill.
By Ben Barrett on September 2nd, 2014 at 5:00 pm. It’s been a while since we’ve heard from strategy-puzzler Ray’s The Dead, which first showed up at Sony’s E3 conference in 2013. The eponymous Ray is a zombie with the power to control others, giving the game a great blend of dark humour and tactical party-based action.
By Adam Smith on September 2nd, 2014 at 4:00 pm. Now this here story I’m about to unfold took place back in the early afternoon – just about the time of my deep submersion in a different game altogether, an enormous, deep RPG. I only mention it because sometimes there’s another game…I won’t say a masterpiece, ’cause, what’s a masterpiece? But sometimes, there’s a game.
By Alice O'Connor on September 2nd, 2014 at 3:00 pm. “Stopped vampires from pinning their crimes on babies and children.” You don’t need to play Dwarf Fortress to enjoy a changelog note like that. Simulations encouraging emergent gameplay lead to emergent bugs, weird and wonderful confluences of complexities.
By Adam Smith on September 2nd, 2014 at 2:00 pm. The conflicts in Gratuitous Space Battles 2 are certainly deserving of the adjective applied in the game’s title but the new video below brings several other descriptives to mind. ‘Colourful’, ‘cunning’, ‘extravagant’, ‘fabulous’ and more besides.
By Alec Meer on September 2nd, 2014 at 1:00 pm. Invisible Inc is a turn-based, grid-based, cyberpunkish stealth strategy game from Klei, creators of Don’t Starve and Mark of the Ninja. It’s about secret agents breaking into sinister corporations to steal cash and data. It’s about risking everything and losing everything, but then trying it all again because you’re damn sure you can do better.
By Ben Barrett on September 2nd, 2014 at 12:00 pm. Ladies and gentlemen, boys and girls, children of all ages, welcome to another legal goings on industry punch up. This time in the red corner, hailing from Seattle and weighing in at approximately several billion pounds, it’s Valve.
By Konstantinos Dimopoulos on September 2nd, 2014 at 11:00 am. Having distilled the core elements of 4X strategizing into a sleek and easy to get into game, and thus having done away with lengthy tutorials and hefty pdf manuals, I am happy to declare that Star Commander has achieved an uncommon straightforwardness.
By John Walker on September 2nd, 2014 at 10:00 am. Learning to code is something I never did. It certainly wasn’t an option when I was at school in the early 1700s, and attempts to teach myself even HTML tend to succeed as well as my 10 year old attempts to teach myself BASIC. But there seems to be a concerted effort to encourage the current generation of childrenthings to learn this arcane art.
By Alice O'Connor on September 2nd, 2014 at 9:00 am. I learned to strafe-jump the hard way back when games were games, my keyboard made of broken glass, and my mouse an actual mouse biting my fingers as I clicked. I still welcome Quake Live adding an automated slower substitute. Everyone should get the experience the joys of zipping around like a rubber ball.
By Adam Smith on September 2nd, 2014 at 8:00 am. Almost three years ago to the day, Reprisal appeared and I saw that it was good. Firmly in the terraforming tradition of God game Godfather Populous, Reprisal is a game of powers and control over tiny little warring tribes.
By Christopher Livingston on September 1st, 2014 at 9:00 pm. Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, sharks, shoals, and silence with World of Diving. When you start playing World of Diving you’re invited to vote on the next feature you’d like the developers to add.