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By Jim Rossignol on September 14th, 2014 at 1:00 pm. Starting today, every Sunday we’re going to pull out one of the best moments from Rock, Paper, Shotgun’s 141-year history. This week, Jim’s road trip around post-apocalyptic racing game Fuel, first published June 22nd 2009 with the title, “Fuel: Around The World In Eight Hours”.
By Graham Smith on September 14th, 2014 at 11:00 am. Sundays are for looking. Scrabble around your brimming shelves until you find it down the back of your Gamecube games. A lighter, still full. Flick it on and hold it underneath your monitor till the heat warps the plastic, the frame cracks, and liquid crystals start to dribble on to your desk. Trepanning is the only way to get the madness out.
By Cassandra Khaw on September 13th, 2014 at 1:00 pm. I wrote about three games today that were, quite sadly, part of flash sales. In my pizza-birthed delirium, I made the mistake of forgetting to check if the deals would last long enough for me to transfer ownership of this column to an editor. They didn’t.
By Cara Ellison on September 12th, 2014 at 9:00 pm. A long time ago, when I was just a fledgeling writer who had just attended her first Game Developer’s Conference and only accidentally brushed shoulders with Tim Schafer at a bar, I was surprised to get a message on Facebook from Noah Falstein.
By Alice O'Connor on September 12th, 2014 at 8:00 pm. Isn’t walking great? I adore wandering semi-aimlessly, looking at stuff and thinking about things. Now modern technological advancements mean we can complement our walks with virtual walks from the comfort of our own homes.
By Graham Smith on September 12th, 2014 at 7:00 pm. As forlorn lovers of future racers know, there’s not nearly enough opportunity in videogames to speed coolly down neon streets to a propulsive, electronic soundtrack. That’s why Distance was such an enticing proposition when it launched on Kickstarter back in 2012, swiftly securing more than it asked for.
By Graham Smith on September 12th, 2014 at 6:00 pm. I appreciate anything that carves out a space for itself to be daft, and Magicka has long been entertaining with its silly wizards, clumsy co-op violence and self-deprecating trailers. This latest video for Magicka 2 is by far the oddest yet.
By Alec Meer on September 12th, 2014 at 5:00 pm. Runers is a top-down, roguelikelikelikelike/shmup hybrid which plays a little like The Binding Of Isaac, but without the nightmare foetuses and with DIY spells instead. It’s out now, and I’ve spent a little time fiddling with its fireballs. Here’s what I made of it.
By Graham Smith on September 12th, 2014 at 4:00 pm. Get a load of this. In The Crew, you travel around a vast expanse of terrain for the shear joy of it, which means it’s not really a “game” at all. It’s one of those dumb ‘walking simulators’, only one in which you move quicker than in, say, Proteus.
By Alec Meer on September 12th, 2014 at 2:00 pm. Good news, urban misanthropy fans: Rockstar have offered a few more details on the PC (and PS4/Xbone) version of Grand Theft Auto V, and put out a new trailer showing it off. Bad news: they’ve also announced a delay for the PC edition. Nobody loves us waaaaaaaaaaaaah.
By Tim Stone on September 12th, 2014 at 1:00 pm. Bedtime games are the games you reach for when the cocoa is steaming and the duvet is beckoning. They make allowances for weary hands and tired minds They don’t punish you for over-indulging in the pub or lead you on and on by leaving long breadcrumb trails in the forest.
By Alice O'Connor on September 12th, 2014 at 12:00 pm. Part of why shoot ‘em ups are great is explosions. Massive fancy explosions everywhere. Kerblam! Foosh! Splode! Tower defence games are also great at spewing fire, debris, and particles: that’s how you know you’ve defended that thing real good.
By Konstantinos Dimopoulos on September 12th, 2014 at 11:00 am. Back when I was young and impressionable I considered Space Harrier to be the apex of both 3D and shoot-’em-up gaming despite it, well, not being exactly 3D. Then again, when everything looks amazingly and thrilling a seven-year-old rarely cares for details. I cared only for blasting weird alien things.
By Ben Barrett on September 12th, 2014 at 10:00 am. FUN FACT: it’s quite difficult for two or more people to starve in close proximity, because inevitably one will begin to eat the other. With that cheeriness in mind, I’m here to tell you that sign-ups are now open for the closed beta of top-down survive-’em-up Don’t Starve‘s to-be-free multiplayer component.