• Beta Impressions: Petroglyph’s Grey Goo

      By Alec Meer on January 6th, 2015 at 7:00 pm. A little while before Christmas hit like the fist of an angry, to-do list-disrupting god, I took a look at an unfinished version of the new game from Petroglyph, a studio formed out of the ashes of Command & Conquer dev Westwood but who’ve had a bit of a spotty history since.

      Alec Meer/ Rock, Paper, Shotgun- 5 readers -
    • Chariot hands-on impressions [VIDEO]

      Indie puzzle-platformer, Chariot was just released on the eShop yesterday. The title features physics-based gameplay, requiring the player to guide a chariot through a series of caves. In my opinion, indie platformers have become the first-person shooters of the indie game scene. I ...

      Wii U- 4 readers -
      Earlier about the same topic:
    • Destructoid Gives Their Impressions Of Code Name STEAM Demo

      As you may already know a select few have been given access to the Code Name STEAM demo and have given their impressions. One of the first sites on the scene is Destructoid who have nothing but glowing praise for the game developed by the acclaimed team over at Intelligent Systems. Here’s what they had to say. When the demo was over, I was left wanting m ...

      My Nintendo News- 2 readers -
  • Impressions: Out There Ω Edition

    … of a pan-galactic language which, when enough of it is understood, will help you make the ‘right’ decision in future dialogue options – this is a particularly lovely feature) and the way it will suddenly gift me something miraculous just at the point when I’d decided it was too mean-spirited to continue with. Out There lulls me into a false sense…

    Alec Meer/ Rock, Paper, Shotgun- 2 readers -
  • My First Few Hours With Dying Light

    …. Just look at this one, who I managed to get a snapshot of while he was doing his best Predator impression for a second before eating my face: The game's mini-map marks Harran's super-zombies with vision cones, so evading them works similarly to a stealth game. There's even a short window of opportunity to slink back into the shadows after one…

    Yannick Lejacq/ Kotaku- 2 readers -

  • Indie Take On Super Mario Galaxy Is Pretty Good

    … It's common to think of structural considerations like physics simulations in games like Gravity Ghost. They send you spnning around little planets, after all. But in Erin Robinson's new game, the physics don't feel like physics. They feel like emotions. It's inevitable that Gravity Ghost will get compared to the Super Mario Galaxy titles, what…

    Evan Narcisse/ Kotaku- 2 readers -
  • Early Access Impressions: Stranded Deep

    … By John Walker on January 26th, 2015 at 5:00 pm. At first glance, Stranded Deep looks like a halfway point between The Forest and Salt. Well, at first glance it looks extraordinarily like The Forest, as it opens with the extremely familiar idea of a plane crash. Stranded on a small island in the middle of the Atlantic ocean, you’re equipped…

    John Walker/ Rock, Paper, Shotgun- 3 readers -
  • Infinifactory: Early Access Impressions

    … By John Walker on January 22nd, 2015 at 5:00 pm. Oh my goodness, Infinifactory is difficult. I’ve been delighted by the recent spate of 3D first-person puzzlers, like Mind: Path To Thalamus, The Talos Principle, Puzzle Dimension, and of course Portal and Portal 2. Infinifactory looks at them and says, “Pah! For babies!” An obvious evolution…

    John Walker/ Rock, Paper, Shotgun- 2 readers -
  • Impressions: Heroes Of The Storm Closed Beta

    … By Rich Stanton on January 16th, 2015 at 7:00 pm. Among my many professional failings is the inability to comprehend MOBAs. I understand the basic mechanics and have tried to enjoy both of the major players: gave LoL a real go for a few weeks then got bored, gave up Dota 2 after seven bewildering hours I’ll never get back. My regret is never…

    Rich Stanton/ Rock, Paper, Shotgun- 3 readers -
  • Elite Dangerous Impressions, #2 – Finding A Fight

    … towards paying off my unfair fine. By God it had taken a while, but I’d found a fight, I’d won, and as a result my blood is up: I don’t want to live a life of long-distance trading after all. Most of all, I’m chuffed to bits that I figured a whole bunch of stuff out without having to refer to third parties. Though I’m well aware that I’ve barely scratched the surface still. But, er, where do I go next? There’ll be more Elite impressions after Christmas. …

    Alec Meer/ Rock, Paper, Shotgun- 7 readers -

  • The Great Ace Attorney - Demo Impressions

    …Below is a quote from a Kotaku preview of The Great Ace Attorney... Short as the demo was, it definitely had the feel of an Ace Attorney game, from the fun character reactions and sound effects, to the way in which characters would go on long monologues. What I got to experience of the new collaborative deduction system was intriguing and left me…

    GoNintendo- 2 readers -
  • Hands on With the New Ace Attorney Demo

    … Capcom had a playable demo of the latest Ace Attorney game, The Great Ace Attorney: The Adventures of Ryunosuke Naruhodou at this year's Jump Festa that highlighted the games new addition to the series, the "collaborative deduction" system. The demo was relatively short, taking place on a boat to England where the protagonist and his assistant…

    Toshi Nakamura/ Kotaku- 3 readers -
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