Interview

An interview is a conversation between two people (the interviewer and the interviewee) where questions are asked by the interviewer to obtain information from the interviewee.
Posts about Interview
  • Lords of the Fallen unlikely to hit Wii U, up to the publisher

    … Lords of the Fallen unlikely to hit Wii U, up to the publisher Posted under News, Wii U January 25, 2015 by Brian (@NE_Brian) In the latest issue of Gamesource, Deck13’s creative director Jan Klose was asked about the possibility of bringing Lords of the Fallen to Wii U. The chances of that happening aren’t very high, as Klose stated…

    Nintendo Everything- 2 readers -


  • Why Early Wonder Woman Was A Champion Of Feminism... And Bondage

    … Looking back, Wonder Woman's earliest adventures are a little...strange. The first Wonder Woman comics were filled with bondage, submission, and domination — and even spanking games with small children. How was this supposed to be feminist? A new book analyzes those early Wonder Woman comics. All images courtesy of Noah Berlatsy at The Hooded…

    Kotaku- 3 readers -
  • Text, Lies And Videotape: Her Story Interview

    … techniques, and how it has as much in common with Alan Bennett as True Detective. When I came to transcribe the interview, which ran for nearly three hours, I realised that the first question I asked wasn’t answered until the end. In a nod to the game’s own fragmented monologue, I’ve rearranged Barlow’s replies under single word headings, which explain…

    Adam Smith/ Rock, Paper, Shotgun- 2 readers -
  • SMITE Interview – On Xbox One, PS4 & More

    … Here’s our full interview with Todd Harris, COO of Hi-Rez Studios, the team behind SMITE. We hope you enjoyed yesterday’s preview, and stay tuned for more developer interviews soon! You have confirmed that servers on Xbox One will be separate from the ones on PC. However, many players have been asking about the opportunity to transfer…

    Alessio Palumbo/ Worlds Factory- 2 readers -
  • The Kingdom Hearts Remakes Were 'Good Training' For Kingdom Hearts 3

    … Working on the Kingdom Hearts 1.5 and 2.5 remixes has been good training for Kingdom Hearts 3, said Tai Yasue (co-director and game designer on Kingdom Hearts 3 and the Kingdom Hearts 1.5/2.5 HD remasters) in an interview in London. This post originally appeared on Kotaku UK. "We have been working on 3 and 2.5 at the same time," he explains…

    Kotaku- 3 readers -
  • Polygon’s Matt Leone speaks to Yu Suzuki in new interview

    …-themed Dreamcast console and a tile Ys Net sign sitting on a desk built into the wall.” Can I get that mug, please? Suzuki is currently in what he describes as a “creation phase”. During this creation phase, Suzuki spends his time thinking of concepts for new games as well as building a portfolio so he could pitch his ideas to potential publishers…

    SEGA Nerds- 2 readers -
  • Masuda has “big-picture ideas” for Pokemon’s future

    … Masuda has “big-picture ideas” for Pokemon’s future Posted under General Nintendo, News January 21, 2015 by Brian (@NE_Brian) Pokemon as a gaming franchise has been around for nearly two decades. Given its popularity, Pokemon won’t be slowing down any time soon and we’ll continue to see new entries in the franchise. Where might Pokemon go…

    Nintendo Everything- 2 readers -
  • Koei Tecmo shares more on his Mario Musou idea, Masuda open to Pokemon Musou

    … Koei Tecmo shares more on his Mario Musou idea, Masuda open to Pokemon Musou Posted under General Nintendo, News January 21, 2015 by Brian (@NE_Brian) Last year, Koei Tecmo executive vice president Hisashi Koinuma mentioned that he’d love to use Mario in a Musou-type game. That was not a joke – Koinuma was being completely serious. Koinuma…

    Nintendo Everything- 5 readers -


  • INTERVIEW: World 1-1 Video Game Documentary Movie

    … for filmmaking and the love for video games. A few years ago Daryl read Replay by Tristan Donovan, a book about the history of the video game industry and fell in love with it. One day we decided that Kickstarter was a way to make the movie we wanted to make about video games and took a shot in the dark. 2. Was it difficult getting the individual interviews…

    Gaming Cypher- 2 readers -
  • Interview: Star Wars Battle Pod

    … and created a shooting game and served as the Development Director. I am the Lead Producer for Star Wars Battle Pod. Mr. Kazushi Imoto of the Star Wars Battle Pod team pictured on the left. AH: What led to the decision to do a new Star Wars game for arcades? KI: The dome screen technology is something we’ve continued to develop for a long time and we’ve…

    Arcade Heroes- 4 readers -
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