Interview

  • Interview: Gearbox On Borderlands: The Pre-Sequel

    Published at Rock, Paper, Shotgun - 7 readers

    By Paul Dean on September 30th, 2014 at 3:00 pm. With every new release, the Borderlands universe becomes increasingly ridiculous. It’s been happening for a while now, with the puns, the slapstick and the hidden pop culture references that pepper Borderlands 2 and further season its DLC. I’m hardly complaining, because I’ve gradually disengaged from the first-person shooter over ...

  • A Chat About Banner Saga-Powered Roguelike Bedlam

    Rock, Paper, Shotgun - - 6 readers - By Alec Meer on October 16th, 2014 at 8:00 pm. A couple of weeks ago, a roguelike which uses the Banner Saga engine to create a rather attractive post-apocalyptic cocktail of FTL, The Oregon Trail and XCOM popped up on Kickstarter. Bedlam’s around $90k into its $130k goal, with just eight days left on the clock.
  • Nintendo UK: “Wii U has had quite a good year so far”

    Nintendo Everything - - 6 readers - Nintendo UK: “Wii U has had quite a good year so far” Posted under News, Wii U October 16, 2014 by Brian (@NE_Brian) The latest issue of MCV has interviews with Nintendo’s UK marketing boss Shelly Pearce and UK general manager Simon Kemp. During the discussion, Pearce states that the “Wii U has had quite a good year so far”.
  • Skynet Versus Cthulhu: Human Resources

    Rock, Paper, Shotgun - - 7 readers - By Adam Smith on October 2nd, 2014 at 6:00 pm. Human Resources has one of the finest elevator pitches I’ve ever heard. The Singularity comes to pass, the machines rise, and humanity awakens a host of Lovecraftian horrors on the same day. It’s a tale of duelling apocalypses. Skynet vs Cthulhu, with humanity caught in the middle.
  • Bandai Namco Games Aiming for Older Crowd with Pokkén Tournament

    Shoryuken - - 5 readers - During a recent interview with 4Gamer, Bandai Namo Games’ Katsuhiro Harada went a little more in-depth about who exactly they are targeting with their upcoming Pokémon spinoff, Pokkén Tournament. According to Siliconera, the longtime Tekken producer said that, while they are still focusing on making the title appealing for schoolkids, the main demographic they are trying to appe ...

The latest about Interview

  • Persona Q artist on the game’s style

    … Persona Q artist on the game’s style Posted under 3DS, News October 21, 2014 by Brian (@NE_Brian) Persona Q: Shadow of the Labyrinth employs a very unique art style compared to other games in the Persona franchise. Atlus went for a “super-deformed art style” due to its connections to Etrian Odyssey. There’s also the fact that the 3DS’ screen…

    2 readers - Nintendo Everything - Persona -
  • A few interesting words from Nintendo’s former handheld designer

    … think that rather than making everyone work long hours and wringing the life out of your employees, results should be emphasized, and those who achieve should be rewarded with a higher salary. The above translation comes from “shmuplations”. In addition to the Satoru Okada interview, the site translated a 1993 Star Fox interview with Shigeru Miyamoto, 1985 interview with Yukio Kaneoka (early Nintendo sound engineer), and a 1986 “Famicom Crisis” roundtable interview. Around the Web…

    2 readers - Nintendo Everything -
  • LotF Dev Talks About Tech, PC & Consoles

    … rendering approach saving a nice amount of time in draw calls. Getting back to the question, we couldn’t have achieved such result on the previous generation hardware. During Gamescom 2013’s presentation, I asked Jan (Klose) and Tomasz (Gop) about the impressive lighting and physics and they told me the game used PhysX, although the final version…

    2 readers - Alessio Palumbo - Worlds Factory -
  • Pokemon Omega Ruby/Alpha Sapphire pre-orders are higher than X/Y

    … globally.” Later in MCV’s interview, Peace commented on Omega Ruby/Alpha Sapphire’s marketing plans. The games are “getting a similar sized campaign to what we did on X and Y.” And while Nintendo UK is planning various TV and online media efforts for its marketing plans, Peace said the special demo will be a “big part of the campaign.” “That’s a big…

    3 readers - Nintendo Everything -


  • Level-5 CEO wants the company to become like Disney

    … Level-5 CEO wants the company to become like Disney Posted under General Nintendo, News October 18, 2014 by Brian (@NE_Brian) Level-5 CEO Akihiro Hino has some pretty ambitious plans for the company. In a recent interview, Hino stated that he hopes to transform Level-5 into something like Disney. The company would focus on worldwide entertainment as opposed to just games. Hino mentioned that he hopes to accomplish this within five years. Source Around the Web…

    1 readers - Nintendo Everything -
  • Bandai Namco on why Pokken Tournament is being made for arcade first

    … website 4Gamer, Bandai Namco’s Katsuhiro Harada explained why Pokken Tournament is hitting arcades first. When 4Gamer said that Pokemon is considered family-oriented and that this isn’t necessarily the same for arcades, Harada responded: “That’s something that got a big reaction, for better or worse [from the development staff]. There are several…

    4 readers - Nintendo Everything -
  • BEHIND THE SONGS OF HALLOWEEN OTOME: TYLER THOMPSON

    …. We started emailing back and fourth and talking via Skype to figure out the sound they wanted and everything worked out great!” he said. In Halloween Otome the opening song was inspired by a house he was in while writing it. Tyler had been visiting someone in Minnesota, and was in the house alone for a night. “There was a vibe that I felt that came…

    2 readers - Brutal Gamer - Halloween -
  • Crytek On Ryse, CRYENGINE, Graphics

    …We have teased you in the previous days, but here’s our full interview with Crytek and specifically, Nicolas Schulz and Brian Chambers. Obviously, we spoke about Ryse on PC (which released just a few days ago and we’ve reviewed here), but they were also open to other topics, such as their CRYENGINE and graphics as a whole going forward. Enjoy…

    2 readers - Alessio Palumbo - Worlds Factory -
  • The Long Development of Korea's Next Big MMORPG

    … on the full game's PC release in China. The PS4 version will launch in Japan and Korea first, then the rest of Asia, and finally in the West. The Western release dates are still TBA. Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am…

    2 readers - Richard Eisenbeis - Kotaku -


  • Pokken Tournament targeted at fans between the ages of 18 and 30

    …With Pokken Tournament, The Pokemon Company and Bandai Namco hope to appeal to older fans. Producer Katsuhiro Harada, in an interview with 4Gamer, said that the team is “aiming for something over 18 years of age to the early 30s” when it comes to age demographics. Harada said: “Naturally, it’s being developed into something that elementary school…

    2 readers - Nintendo Everything -
  • The Vault of Glass Is The Best Thing In Destiny

    …. The raid's requirements are steep: All players are suggested to be at least level 26 , which means navigating the game's time-intensive post-level cap existence. There's no automatic matchmaking, meaning that each player will have to coordinate with a team of six friends, all of whom need microphones for voice chat. It took me the better part of two…

    2 readers - Kirk Hamilton - Kotaku - Destiny -

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