• Interview: Gearbox On Borderlands: The Pre-Sequel

    Published at Rock, Paper, Shotgun - 7 readers

    By Paul Dean on September 30th, 2014 at 3:00 pm. With every new release, the Borderlands universe becomes increasingly ridiculous. It’s been happening for a while now, with the puns, the slapstick and the hidden pop culture references that pepper Borderlands 2 and further season its DLC. I’m hardly complaining, because I’ve gradually disengaged from the first-person shooter over ...

  • A Chat About Banner Saga-Powered Roguelike Bedlam

    Rock, Paper, Shotgun - - 6 readers - By Alec Meer on October 16th, 2014 at 8:00 pm. A couple of weeks ago, a roguelike which uses the Banner Saga engine to create a rather attractive post-apocalyptic cocktail of FTL, The Oregon Trail and XCOM popped up on Kickstarter. Bedlam’s around $90k into its $130k goal, with just eight days left on the clock.
  • #GamerGate: An Honest Discussion About Games Journalism Ethics – Part 1

    One Angry Gamer - - 7 readers - One of the people I interview during the coverage of Allistair Pinsof’s case involving the fallout with Destructoid and the involvement of the Game Journo Pros, was someone who worked closely with Pinsof when he was employed at the site. The fellow’s name is Geoff Henao and he was the former reviews editor at one of Modern Method’s subsidiaries known as Flixist.
  • Nintendo UK: “Wii U has had quite a good year so far”

    Nintendo Everything - - 6 readers - Nintendo UK: “Wii U has had quite a good year so far” Posted under News, Wii U October 16, 2014 by Brian (@NE_Brian) The latest issue of MCV has interviews with Nintendo’s UK marketing boss Shelly Pearce and UK general manager Simon Kemp. During the discussion, Pearce states that the “Wii U has had quite a good year so far”.
  • Skynet Versus Cthulhu: Human Resources

    Rock, Paper, Shotgun - - 7 readers - By Adam Smith on October 2nd, 2014 at 6:00 pm. Human Resources has one of the finest elevator pitches I’ve ever heard. The Singularity comes to pass, the machines rise, and humanity awakens a host of Lovecraftian horrors on the same day. It’s a tale of duelling apocalypses. Skynet vs Cthulhu, with humanity caught in the middle.

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  • Interview: Warzone Survival In This War Of Mine

    … Miechowski to talk about the challenges in creating a game like that. The formatting might seem a little odd but we were playing the game as we talked, hunched over Miechowski’s chunky laptop at one of the Wellcome Collection’s cafe tables. RPS: Can you tell me what inspired the game? Pawel Miechowski: It was an article by an anonymous author. It’s…

    2 readers - Philippa Warr - Rock, Paper, Shotgun - This War of Mine -
  • neotopia Interview – A New Home

    … After our usual teasers, it’s finally time for our full chat with David Dow, Director at madmunki, a British studio which is trying to revive the concept of PlayStation Home in neotopia, a PlayStation 4 title (though other platforms are being considered too, as you’ll read below) currently on a Kickstarter campaign for funding. You have…

    Alessio Palumbo - Worlds Factory -

  • The Wii U “Five” (Ep41): Cosplay Interview with Nicole

    … The Wii U “Five” (Ep41): Cosplay Interview with Nicole — My love of doing interviews comes from the perspectives it offers. Whether I’m watching someone play a Nintendo game under the pressure of being recorded, or admiring their work in bringing videogame characters to life. That second point is why I’m here yet again with a cosplay…

    1 readers - Mii-Gamer - Nicole -
  • Indie Spotlight: Artist Jack Crowder

    … Dell laptop that I began using familiar programs in different ways. We both wear one of my first digital illustrations. It’s a crest of sorts and was part of a social media experiment that we launched. We did a series of videos on Youtube that caught Clint Catalyst’s attention and we were invited to the Jared Gold fashion show in Los Angeles. Now…

    1 readers - The Outerhaven -
  • Lenna Ly: turning favourite characters into cupcakes

    … Creativity is expressed in many different ways, and today you will get to know an individual who brings her favorite characters from Studio Ghibli’s My Neighbor Totoro to life by making cupcakes out of them. Lenna Ly Courtesy of Lenna Ly Lenna Ly grew up in Markham Ontario. She moved all around the area but still stayed in Markham. Her…

    3 readers - Brutal Gamer -
  • Persona Q artist on the game’s style

    … Persona Q artist on the game’s style Posted under 3DS, News October 21, 2014 by Brian (@NE_Brian) Persona Q: Shadow of the Labyrinth employs a very unique art style compared to other games in the Persona franchise. Atlus went for a “super-deformed art style” due to its connections to Etrian Odyssey. There’s also the fact that the 3DS’ screen…

    2 readers - Nintendo Everything - Persona -
  • A few interesting words from Nintendo’s former handheld designer

    … think that rather than making everyone work long hours and wringing the life out of your employees, results should be emphasized, and those who achieve should be rewarded with a higher salary. The above translation comes from “shmuplations”. In addition to the Satoru Okada interview, the site translated a 1993 Star Fox interview with Shigeru Miyamoto, 1985 interview with Yukio Kaneoka (early Nintendo sound engineer), and a 1986 “Famicom Crisis” roundtable interview. Around the Web…

    2 readers - Nintendo Everything -
  • LotF Dev Talks About Tech, PC & Consoles

    … We’ve teased you quite a bit with our previous snippets, but it was kind of necessary as you’ll notice today, since our full interview with Deck13‘s Michele Giacalone is really huge! We touched many topics in our conversation, starting with Lords of the Fallen (LotF from now on) and moving onto the hottest technology debates, from DirectX 12 &…

    2 readers - Alessio Palumbo - Worlds Factory -

  • Pokemon Omega Ruby/Alpha Sapphire pre-orders are higher than X/Y

    … Pokemon Omega Ruby/Alpha Sapphire pre-orders are higher than X/Y Posted under 3DS, News October 20, 2014 by Brian (@NE_Brian) Pokemon Omega Ruby and Alpha Sapphire are seeing higher pre-orders than the last entry in the series, X/Y. That’s information comes straight from Nintendo UK, who spoke with MCV in the magazine’s latest issue…

    3 readers - Nintendo Everything -
  • Level-5 CEO wants the company to become like Disney

    … Level-5 CEO wants the company to become like Disney Posted under General Nintendo, News October 18, 2014 by Brian (@NE_Brian) Level-5 CEO Akihiro Hino has some pretty ambitious plans for the company. In a recent interview, Hino stated that he hopes to transform Level-5 into something like Disney. The company would focus on worldwide entertainment as opposed to just games. Hino mentioned that he hopes to accomplish this within five years. Source Around the Web…

    1 readers - Nintendo Everything -

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