Interview

  • A Chat About Banner Saga-Powered Roguelike Bedlam

    Published at Rock, Paper, Shotgun - 7 readers

    By Alec Meer on October 16th, 2014 at 8:00 pm. A couple of weeks ago, a roguelike which uses the Banner Saga engine to create a rather attractive post-apocalyptic cocktail of FTL, The Oregon Trail and XCOM popped up on Kickstarter. Bedlam’s around $90k into its $130k goal, with just eight days left on the clock.

  • #GamerGate: An Honest Discussion About Games Journalism Ethics – Part 1

    One Angry Gamer - - 7 readers - One of the people I interview during the coverage of Allistair Pinsof’s case involving the fallout with Destructoid and the involvement of the Game Journo Pros, was someone who worked closely with Pinsof when he was employed at the site. The fellow’s name is Geoff Henao and he was the former reviews editor at one of Modern Method’s subsidiaries known as Flixist.
  • Nintendo UK: “Wii U has had quite a good year so far”

    Nintendo Everything - - 6 readers - Nintendo UK: “Wii U has had quite a good year so far” Posted under News, Wii U October 16, 2014 by Brian (@NE_Brian) The latest issue of MCV has interviews with Nintendo’s UK marketing boss Shelly Pearce and UK general manager Simon Kemp. During the discussion, Pearce states that the “Wii U has had quite a good year so far”.
  • Skynet Versus Cthulhu: Human Resources

    Rock, Paper, Shotgun - - 7 readers - By Adam Smith on October 2nd, 2014 at 6:00 pm. Human Resources has one of the finest elevator pitches I’ve ever heard. The Singularity comes to pass, the machines rise, and humanity awakens a host of Lovecraftian horrors on the same day. It’s a tale of duelling apocalypses. Skynet vs Cthulhu, with humanity caught in the middle.
  • Bandai Namco Games Aiming for Older Crowd with Pokkén Tournament

    Shoryuken - - 5 readers - During a recent interview with 4Gamer, Bandai Namo Games’ Katsuhiro Harada went a little more in-depth about who exactly they are targeting with their upcoming Pokémon spinoff, Pokkén Tournament. According to Siliconera, the longtime Tekken producer said that, while they are still focusing on making the title appealing for schoolkids, the main demographic they are trying to ...

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  • A Chat About Interior Design In Games, With Ubi’s Dan Cox

    … By Philippa Warr on October 31st, 2014 at 9:00 pm. For no reason other than “We were at the same conference and his work sounded interesting” I ended up scheduling a meeting with Dan Cox. He focuses on level art at Ubisoft Toronto and his work has most recently appeared in Splinter Cell: Blacklist. He was in Paris to give a talk about interior…

    2 readers - Philippa Warr - Rock, Paper, Shotgun -
  • One on One with The Requiem: Bayonetta

    … Hey, Nerds! I’m back with a great new interview this week: none other than the talk of the gaming town, Bayonetta herself. However, as many of you might recall, things got a bit sultry here in the One on One studio a couple of months ago when I interviewed the SEGA Genesis. So, in order to prevent our guest from being overwhelmed by masculine…

    The Requiem - SEGA Nerds - Bayonetta -


  • CANADIAN VOICE ACTRESS: KELLY SHERIDAN

    … receive. Thank you for being such a huge part of why I keep doing this crazy job. Special thank you to voice actress Kelly Sheridan and best of luck in your future endeavours. You can find Kelly Sheridan at the links below. Website: www.kellysheridan.ca Facebook: www.facebook.com/Kelly.Sheridan.Voice.Actress Twitter: @KsheridanVoice Kelly…

    Brutal Gamer -
  • Gunman Clive 2 has been in development for a year

    … Gunman Clive 2 has been in development for a year Posted under 3DS eShop, News October 27, 2014 by Brian (@NE_Brian) Gunman Clive 2 has been in the works for about a year, according to Bertil Hörberg. Hörberg told Nintendo Enthusiast: I started development in November last year, which may not seem very long ago, but I’ve already spent more…

    Nintendo Everything - Gunman Clive 2 - Gunman Clive -
  • Is Animal Gods The Most Unique 2D Game Since Zelda?

    … Video games love Japanese settings. They also love American ones. Maybe it’s because those two countries have emerged as the powerhouses of video game development. In Japan’s case, maybe it’s because their cultural influence can be felt in everything they create, from monster designs to formulaic storylines. Whatever the reason, there’s a distinct…

    Joe Martin - Awesome Games -
  • Interview: Warzone Survival In This War Of Mine

    … By Philippa Warr on October 25th, 2014 at 5:00 pm. “An experience of war seen from an entirely new angle”. That’s how 11 Bit Studios are pitching This War Of Mine. The new angle they’re referring to is the fact that, instead of being an action-packed military shooter, their warzone is a city under siege and requires you to keep a band…

    2 readers - Philippa Warr - Rock, Paper, Shotgun - This War of Mine -


  • neotopia Interview – A New Home

    … launched cloud computing has come into its own… neotopia seems to be its natural evolution. What kind of enhancements/additions/changes are you planning to implement in order to make it more appealing than PlayStation Home? Well, there are a lot of fairly boring sounding things which we can do better simply from having Home as an example…

    Alessio Palumbo - Worlds Factory -

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