Interview

    • Sakurai explains why Ridley isn’t a fighter in Smash Bros. Wii U/3DS

      Sakurai explains why Ridley isn’t a fighter in Smash Bros. Wii U/3DS Posted under 3DS, News, Wii U November 19, 2014 by Brian (@NE_Brian) Ridley is in Super Smash Bros. for Wii U, but he isn’t playable. The well-known Metroid villain only appears in the Pyrosphere stage. Super Smash Bros. director Masahiro Sakurai was recently asked by IGN why Ridley isn’t playable in the new Smash Bros.

      Nintendo Everything- 6 readers -
    • Aonuma: Zelda Wii U looks even better than before, update at E3 2015

      Aonuma: Zelda Wii U looks even better than before, update at E3 2015 Posted under News, Wii U November 12, 2014 by Brian (@NE_Brian) This week’s issue of Famitsu has an interview with Zelda producer Eiji Aonuma. While much of the discussion focused on Majora’s Mask, the magazine also managed to ask a couple of questions about Zelda Wii U.

      Nintendo Everything- 3 readers -
  • Team NINJA Talks Balance and Sexuality in Dead or Alive 5

    … Temo Koei’s Dead or Alive franchise has seen something of a resurgence in recent years. With a successful competitive push recently concluded during the Road to the Fall Classic and yet another update to Dead or Alive 5 in the works, things are looking up for the Team NINJA fighting game series. Venture Beat’s Stephen Kleckner (who Shoryuken…

    Shoryuken- 4 readers -
  • 7STRING: INTERVIEW WITH COMIC BOOK ARTIST AND ILLUSTRATOR: NICH ANGELL

    … 7STRING is an on-going series of graphic novels created by comic book artist and illustrator Nich Angell. 7STRING brings readers an action packed and colourful all-ages adventure; along with characters and designs that are modern, unique, fresh, funky, and are street art inspired.When a terrible tragedy befalls the hero Zach, he heads out…

    Brutal Gamer- 3 readers -


  • Two Year Talk: Interviewing Planetside 2’s Creative Director

    …-launch stuff? Any Planetside 2 fatigue at this point? Higby: I wouldn’t call it less strenuous to be working on a live game, compared to working on a game prior to release. Your constraints are different. Before release you’re mostly just trying to hit a date and to cram as many features as you can in there, but then after launch you are saying ‘Okay…

    Rock, Paper, Shotgun- 6 readers -
  • Sakurai: No premium Smash Bros. DLC currently planned, more

    … a patch that allows amiibo to be used in other modes. amiibo are CPU characters however they aren’t programmed to be able to fight against bosses or make their way across a level like in a platform game. Although great efforts would be required to redesign the programming logic for amiibo from scratch, the outcome we gained would be small. On how…

    Nintendo Everything- 2 readers -


  • Captain Toad: Treasure Tracker devs on the game’s creation

    … Polygon recently caught up with Captain Toad: Treasure Tracker director Koichi Hayashida and producer Shinya Hiratake. The two spoke about how the game came to be, and shared plenty of development information. Read on below for a summary of the interview. Also be sure to check out Polygon’s full piece here. Hayashida on how Captain Toad came…

    Nintendo Everything- 2 readers -
  • BLOODLINES THE ANIMATED SERIES: CREATOR ALPHONSO BLACKWOOD

    … Definition: A Mass Media Company is a company that delivers Broadcast Media such as film, television, and radio. Print media such as books and comics and Digital media which comprises both internet and mobile media. Visionary Outlook is a mass media company that strives to show the world another way of thinking by using the art of visuals…

    Brutal Gamer- 4 readers -
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