• Behind-The-Scenes Of Utopia With Dan Piraro & Jon Kroll

    Published at Inside Pulse - 9 readers

    I recently wrote that FOX’s Utopia might be the best reality show on the air. For me, the series that has isolated a group of Americans onto a ranch in northern California and features cameras watching them 24/7 in order to monitor their abilities to construct a new society or ‘Utopia’ without any outside involvement depicts everything that is good about reality television.

  • Murtz On The Scene: Exclusive Interview With Arrow‘s Stephen Amell & David Ramsey

    Published at Inside Pulse - 8 readers

    Murtz On The Scene: Exclusive Interview With Arrow‘s Stephen Amell & David Ramsey Arrow returns for its third season tonight on CTV and The CW. Known for being one of the first comic-based programs to successfully adapt to the small screen, Arrow surprised many when it first premiered, combining the extraordinary elements of its superhero premise with plausible writing.

  • Bloodborne Director Talks Story, Guns, Armor & Sadness – Exclusive Interview

    PlayStation LifeStyle - - 11 readers - At the Tokyo Game Show, I talked to From Software’s Hidetaka Miyazaki, whom you may know for being the creator of Dark Souls and Demon’s Souls. Miyazaki is at it again, directing the upcoming PS4-exclusive Bloodborne. PSLS: So, Demon’s Souls… Dark Souls… now this. Are you like sad or what’s the deal, man? Miyazaki: Hahaha, no, I’m fine. I’ve just always been a fan of dark and heavy fiction.
  • Behind Closed Doors, Tabata Talks Final Fantasy XV, Type-0 HD at TGS

    PlayStation LifeStyle - - 6 readers - I was invited behind closed doors for a special post-TGS meeting with Hajime Tabata of Square Enix. He dished out quite a bit of info about Final Fanatsy Type-0 and Final Fantasy XV. The first bit confirmed what we already knew: Final Fantasy Type-0 will include a playable demo of Final Fantasy XV and be released on March 17 in the Asia region with English, Chinese, and Korean l ...

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  • Sakurai on Smash Bros. 3DS - Smash Run length, music, tips and 'pic of the day'

    …Coming from a Famitsu feature with Masahiro Sakurai... F: Please tell us why Smash Run is set to 5 minutes. MS: Isn’t 4 minutes too short and 6 minutes too long? Kid Icarus: Uprising’s aerial fights were about 5 minutes, right? In Smash Run, because song use fits perfectly and feels good, I decided to use two songs tracks as a time length. F…

    2 readers - GoNintendo -
  • Sakurai on why Smash 3DS came out first, Final Smash changes, unused 3D model

    …Coming from a Famitsu feature with Masahiro Sakurai... F: What was the reason to make the Nintendo 3DS [version of Smash Bros.] before the Wii U [version]? MS: Compared to the 3DS [version], the Wii U [version] is larger in scale and also has many modes so the production takes time. It is that simple. F: There are fighters that got their Final…

    2 readers - GoNintendo -

  • Pokken Tournament dev explains why the game is heading to arcades first

    …Coming from a 4gamer interview with Tekken series chief producer Katsuhiro Harada... “That’s something that got a big reaction, for better or worse [from the development staff]. There are several reasons for this choice, one being that ‘if it were on arcades, it would be interesting to see fan reaction sooner’. The other reason, which is something…

    1 readers - GoNintendo -
  • Pokken Tournament aiming to bringing in the 18 to 30 demographic, says producer

    …Coming from a 4Gamer interview with Tekken series chief producer Katsuhiro Harada... “Naturally, it’s being developed into something that elementary school children can also enjoy, but if we’re talking about age demographics, we’re aiming for something over 18 years of age to the early 30s. When it comes to Pokémon, everyone says they love it up…

    3 readers - GoNintendo -

  • Interview: Steve Sinclair On Warframe’s Archwing Update

    …: The latest update features the Archwing which lets you fly around in space. Is that an entirely new warframe or an augmentation you can add to existing warframes? Sinclair: It’s a flight augmentation for your warframe. What our existing players will like is they get to pick and customise their warframe. They’re very familiar with this idea and we’re…

    1 readers - Philippa Warr - Rock, Paper, Shotgun -

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