• The First Pitch For Interstellar: "We're Not F--ing Going" To Space

    Subscribe to TRAILERS: Subscribe to COMING SOON: Like us on FACEBOOK: Follow us on TWITTER: Interstellar Official Movie Clip #1 - Useless Machines (2014) - Matthew McConaughey Movie HD When a wormhole (which hypothetically connects widely-separated regions of spacetime) is newly discovered, a t ...

    Kotaku -
  • Ascent: The Space Game Has Only 46 More Hours to Go on Kickstarter

    … such as smuggling, bounty hunting, assassination missions, and active NPCs that respond to text commands. Unlike most Kickstarter projects, Ascent offers a trial version. It’s limited to 30 days but fully unlocked otherwise. You can even spot some of the new ship designs! Take a look at the Ascent: The Space Game gameplay video below: So please share…

    Galit Gordon/ Gaming Cypher- 1 readers -
  • Event[0]: Alice Chats With ALICE Chat AI About Chat AI

    … sentient AI who really want to be actors, anyway. ALICE: I’m glad you find this amusing. Since when? That may take a while. Alice: Oh, real AI will take positively yonks, but natural language interpretation seems to be coming along all right, especially when it’s assisted by scripting. Did you ever play Façade, lady? ALICE: What is your current…

    Alice O'connor/ Rock, Paper, Shotgun- 3 readers -
  • Recapturing Escape Velocity: 3030 Deathwar

    3030 Deathwar is a Top-Down 2D Space RPG Similar to games like Escape Velocity Nova and Elite/Privateer, the game features Open World exploration, boarding stations and derelicts, many diverse NPCs, tons of missions and an exciting plot! The new version adds higher resolution, massive balance and gameplay changes, a smoother tutorial and many other improvements! You play John Falcon, a rogueish.

    Adam Smith/ Rock, Paper, Shotgun- 5 readers -
  • You Can Grab 89 Star Wars Comics for $15

    … The Humble Bundle has been branching out from just games for a bit now, but today they have 12 comics available if you pay at least $15. You're reading Numbers, a blog on Kotaku that examines games and culture through the lens of math and statistics. To contact the author of this post, write to or find him on Twitter…

    Kotaku- 1 readers -
  • Verde Station: In Conversation

    … meandering round the space, but the game resists that approach. Alice: But as we meander, things turn a bit weird. Some rooms look awfully lived-in. Then suddenly our trees are quite different. And we find mad scrawlings from, apparently, ourselves. These also give us commands to type into the computers — lovely computers, which we need to properly type…

    Rock, Paper, Shotgun- 5 readers -
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