Thatgamecompany

  • How GTA V Threatens To Own Two Holidays In a Row

    … Rockstar North has never been overtly smug about its success, despite having every reason in the world to be. Instead, the Edinburgh-based studio of just over 350 people is content to further improve its games rather than brag, be it via the well-received standalone DLC it often develops for its blockbuster titles, or the mere fact…

    2 readers - PlayStation LifeStyle -
  • A Game About Becoming A Better Person. And Claymation Birds

    … teaming up with friends to beat a game…Read moreRead on Hunicke and her new company, Funomena—composed of other thatgamecompany vets and folks from studios like League of Legends creator Riot, Walking Dead dev Telltale, and Katamari Damacy mastermind Keita Takahashi (who is heading up a different project of his own)—are working on multiple games, one…

    3 readers - Nathan Grayson - Kotaku -


  • Thatgamecompany Raises $7 Million for Upcoming Project

    …Thatgamecompany, the developer behind the critically-acclaimed Sony exclusives flOw, Flower and Journey, has announced on its official website that the studio has “entered the next phase of development” on an upcoming self-published project. Thatgamecompany is “proud to share the news” that the studio has acquired the necessary funding to enter…

    1 readers - Jacqueline Carter - Gamers Sphere -
  • Thatgamecompany secures $7 million for next project

    …Today we’re learning that development studio, Thatgamecompany, has secured over $7 million for their next video game project. Thatgamecompany has brought popular video game titles such as flOw, Flower and Journey and we can’t wait to see just what the development team has in-store next. From their blog post, we do know that the upcoming game…

    Dennis Patrick - Attack of the Fanboy -
  • Jenova Chen and the human psyche

    …In an interview with Mashable, thatgamecompany’s Jenova Chen discusses his hopes for video games becoming a more respected medium. He feels that a lack of diversity in game design and genre is preventing games from reaching enough people. More importantly, they are not affecting these audiences in a way that is memorable or moving: “There is more…

    3 readers - That VideoGame Blog -

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